Portfolio

All Projects

A collection of things I've built across games, AI, web, and experimental tech.

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Games

Block By Block Tycoon

An unreleased cozy spatial-puzzle city builder where smart placement creates synergies, unlocks new building tiers, and raises new land from the water.

Spatial PuzzleCity BuilderCozy
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Games

Grannfejden

A social browser board game for 3–6 players about secret plans, property upgrades, sabotage, and neighbourhood politics—built from a Futuregames game-design exercise into a complete real-time 3D prototype.

Game DesignSocial MultiplayerThree.js
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Games

Platformer Ultra

A short third-person vertical factory platformer built in Unity 6 around a roughly 48-hour constraint, then polished through focused replacements in navigation, character art, machine feedback, audio, and testing.

Unity 6Systems DesignProcedural Tooling
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UX

Aether 2.0: Designing Shared Imagination

A ten-day Futuregames speculative UX case exploring how two people might deliberately share imagination through a future BCI—and who should control the resulting dream.

Speculative DesignBCIInteractive Prototype
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Experiments

Minecraft Client Mods

A focused summer lab of Fabric client utilities built around real play friction: in-game maps, cleaner interfaces, building workflows, entity tracking, and faster villager trading.

MinecraftFabricClient-Side
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Experiments

Minecraft Server Plugins

A collection of Paper, Bukkit, and Spigot systems for server owners: configurable quests, escalating hardcore challenges, persistent progression, rewards, events, and client-server features.

MinecraftPaperBukkit
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UX

HBG Self-Esteem — Prototype Revamp

An academic UX case that moved from group research and a tested mid-fidelity self-esteem concept to an individual high-fidelity redesign focused on clearer hierarchy, feedback, and gamification.

UX ResearchAccessibilityGamification
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UX

Duro Sweden - E-commerce Accessibility

A three-week Futuregames UX case testing and redesigning one Duro Sweden wallpaper journey around keyboard access, predictable filtering, colour choice, and clear feedback.

AccessibilityWCAG 2.1 AAE-commerce UX
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UX

GameCraft Studios Turnaround

A fictional Futuregames team case diagnosing a struggling game studio and proposing a sequenced turnaround built around retention, community, and a new game concept.

Case StudyProduct StrategyGrowth
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Experiments

Local Canva Editor

A local-first creator tool experiment inspired by Canva, focused on faster graphic and thumbnail workflows with greater control and less SaaS dependency.

Local-FirstProduct ThinkingWorkflow Optimization
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Games

Painter’s Legacy

A solo game jam story built in roughly 30 usable hours, following one painter through three stages of life and asking what remains when time runs out.

Game JamNarrative GamePainting
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UX

Vilike - Movement Learning App Redesign

An experience design collaboration as part of my studies at Futuregames with Vilike to redesign a movement-based learning app for children, improving clarity, engagement, and adult trust.

UX ResearchInteraction DesignChild-Centered Design
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Games

Wilderness Chef

A public Windows cooking game that connects wilderness foraging, multi-stage recipes, timed orders, persistent progression, and a final feast.

Systems DesignProgressionPlaytesting
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Games

Echoes of Steel

My first released Steam game: a first-person factory horror experience where purification rituals create direction while sound, darkness, and escalating animatronics create pressure.

UnityHorrorSteam Release
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Web Projects

Oss Lärare Emellan (OLE)

A tested Swedish EdTech prototype that evolved from a broad teacher community into a focused experience for finding, filtering, saving, and sharing teaching resources.

EdTechTeacher ResearchResource Discovery
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Web Projects

Rank A Plank - Hackathon Project (48h)

A fast-built competitive planking app created during a 48-hour hackathon, focused on social energy and quick execution.

HackathonRapid PrototypingGamification
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Games

Multiplayer RTS

A solo-built real-time strategy prototype focused on multiplayer synchronization, core RTS systems, and scalable architecture.

RTSMultiplayerNetworking
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Games

Automation Haven

An unreleased Unity factory-management prototype where physical logistics, company contracts, power networks, research, and persistence exposed the cost of building without a defined finish line.

Automation GameSimulation SystemsProduct Judgment
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Games

Murder Minute

A 48-hour game jam deduction game inspired by Cluedo, designed to deliver the core mystery-solving loop in under a minute.

Game JamDeductionReplayability
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Experiments

Lionetix – Minecraft Shorts Experiment

A focused YouTube Shorts execution sprint testing whether consistent Minecraft short-form content can gain traction from zero audience.

YouTube ShortsContent StrategyGrowth Experiment

Lets Work Together

I'm currently open to new opportunities. If you think I'd be a good fit for your team, I'd love to hear from you.

Email: elmer.almerershagen@gmail.com

Elmer Almer Ershagen© 2026