Elmer Almer Ershagen
About

Elmer Almer Ershagen

I build and ship games, tools, and content, and I share the process as I go.

Right now I am focused on my own projects, blending game development, content creation, and practical AI experiments to raise my creative and technical standards.

Recent work includes releases on Steam and itch.io, plus the Evion YouTube channel where I break down real systems and outcomes.

I value execution, clarity, and long-term growth. If you are building something meaningful, feel free to reach out.

Skills & Technologies

TypeScript
React
Node.js
Python
JavaScript
Unity/C#
Content Creation
Davinci Resolve
AI
UX
Figma
3D Modeling

Journey

A few turning points in games, UX and sharing what I learn.

    1. Bringing UX, code and film together

      For Aether at Futuregames, I built a multiplayer simulation and led the video edit around a speculative shared-dream concept. It brought interaction design and storytelling into the same project, making an imagined experience tangible enough to discuss and question.

      Explore Aether
      An imagined shared dream from the Aether concept film
      Aether · Speculative UX & film
    2. Testing design decisions with real users

      In the Duro Sweden client case, I helped turn accessibility reviews and two rounds of usability testing into a clearer shopping flow. My focus was filtering: making it predictable, accessible and easier to understand.

      See the Duro case study
    3. 1,000 subscribers on Evion

      The devlogs and Minecraft videos reached an audience of 1,000 subscribers. Sharing how I build things had become a regular part of the work.

      Watch the videos
    1. Started UX studies at Futuregames

      I started in September. In the Vilike project that autumn, I worked on research, testing and interaction design for a children’s movement app, where clear feedback for children and trust for adults mattered equally.

      Explore the Vilike project
    2. My first game on Steam

      Echoes of Steel launched on 17 July. An unfinished game-jam prototype became a complete solo release, teaching me that playtesting, trailers, store presentation and the work of launching needed as much care as building the game.

      Explore Echoes of Steel
      First-person gameplay at a dark mine entrance in Echoes of Steel
      Echoes of Steel · First Steam release
    1. Starting with the people using it

      Oss Lärare Emellan began with teacher conversations and prototypes in autumn 2024. Across the project, research and testing shifted our broad community idea towards finding useful teaching resources. It became an early lesson in letting user needs shape what I build.

      Explore Oss Lärare Emellan
      The Oss Lärare Emellan prototype for finding and sharing teaching resources
      Oss Lärare Emellan · Product & UX, 2024–25
    2. Started sharing the process

      I began making devlogs and Minecraft content on YouTube, documenting the projects alongside building them.

    1. Learning through small releases

      I experimented with and published at least three small games on itch.io. I also started Automation Haven, taking on the interconnected systems of a factory game.

      Explore Automation Haven
    1. Evion Studios begins

      I founded Evion Studios and published my first game on itch.io. The start of putting my own games into players’ hands.

      Visit Evion Studios

Lets Work Together

I'm currently open to new opportunities. If you think I'd be a good fit for your team, I'd love to hear from you.

Email: elmer.almerershagen@gmail.com

Elmer Almer Ershagen© 2026